Dungeon World
Compendium
Type to search for a spell, item, class — anything!
Searches must be at least 2 characters.
*
Divine Intervention
Divine Intervention
When you Commune you get 1 hold and lose any hold you already had. Spend that hold when you or an ally takes Damage to call on your deity, they intervene with an appropriate manifestation (a sudden gust of wind, a lucky slip, a burst of light) and negate the Damage.
Attributes
Class
Cleric
Type
Advanced
Advertisement